I design learning experiences for the person sitting through the training: their time, their context, and something they can apply immediately.
Guided by Universal Design for Learning and active learning principles, my key focus is creating content that is interactive and works for everyone.


A narrative-based learning scenario using video storytelling to help higher education leaders identify and respond to signs of faculty burnout.

A series of interactive 360* images demonstrating how camera placement impacts immersion, perspective, and user experiences.

A short instructional video explaining the differences between open and closed captions in accessible media.

A 9-module course designed to build foundational digital accessibility knowledge and support institutional alignment with ADA standards and internal policies.

A blended learning workshop introducing UCF faculty and staff to Adobe Premiere’s interface and most common editing tools to support faculty content creation.

An interactive ThingLink experience demonstrating how alt text changes based on image context through simulated screen reader narration.
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