Interactive Graphics

Interactive graphics create opportunities for learners to engage with content on their terms. Using ThingLink, my graphics often include embedded text, audio, video, images, or frames directly within interactive tags. This method gives learners agency to explore at their own pace and requires active engagement with the content to learn.

This format is well-suited for UDL, supporting multiple means of representation by offering visual and audible examples, comparison, or consequences of real-world decisions based on the context.


A series of interactive 360* images demonstrating how camera placement impacts immersion, perspective, and user experiences.

A visual simulation of how a neural network processes a text prompt to generate an AI image.

An interactive ThingLink experience demonstrating how alt text changes based on image context through simulated screen reader narration.